Tunnelvision
As a depressed artist, traverse your own mindspace to overcome your doubts and rediscover your passion for art.
Genre
2D platformer
Reference game
Celeste
Production time
12 weeks
About reference games at TGA
Games produced as part of studies at The Game Assembly are based on a reference game. This is to give students a starting point for their projects, and to speed up the inital stages of production. Genre and metrics (camera angle, character size, movement speed etc.) should adhere to the reference game. Deviations are allowed, but must be well motivated.
My contributions
This was my third game project at TGA, and there first built in TGE (TGA's proprietary game engine), using Unity as a level editor.
- Player movement (dash, crouch)
- Audio manager (wrapper for FMOD) and audio implementation
- Narrative (theme, story beats)
The team: Mandatory Fika
Mandatory Fika consisted of 13 students at The Game Assembly, Malmö.
Programmers
- Anton Krook
- Daniel Strömblad
- Jonathan Rozenberg
- Ella Isaksson
- Emil Barkefors
Artists
- Sebastian Brymell
- Emilia Georgieva
- Emmy Lövdahl
Animators
- Lisa Tringale
- Nils Påhlman
- Samuel Lilja
Level Designers
- Love Lustig
- Frans Witting
Sound Design & Music
- Frans Witting







