Tunnelvision

As a depressed artist, traverse your own mindspace to overcome your doubts and rediscover your passion for art.

Genre

2D platformer

Reference game

Celeste

Production time

12 weeks

Games produced as part of studies at The Game Assembly are based on a reference game. This is to give students a starting point for their projects, and to speed up the inital stages of production. Genre and metrics (camera angle, character size, movement speed etc.) should adhere to the reference game. Deviations are allowed, but must be well motivated.

My contributions

This was my third game project at TGA, and there first built in TGE (TGA's proprietary game engine), using Unity as a level editor.

- Player movement (dash, crouch)

- Audio manager (wrapper for FMOD) and audio implementation

- Narrative (theme, story beats)

The team: Mandatory Fika

Mandatory Fika consisted of 13 students at The Game Assembly, Malmö.

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