SPITE:

Bleeding Skies

In a temple city once rules by cruel Sky Gods, a false prophet rises, demanding blood to prevent a foretold eclipse. As fear spreads and cults grow, the Earth Gods send their champion to stop the madness. Wield divine power, crush the eclipse cult, and decide the fate of a world on the brink.

Genre

Action RPG

Reference game

Diablo III

Production time

Preprod: 5 weeks | Production: 10 weeks

Games produced as part of studies at The Game Assembly are based on a reference game. This is to give students a starting point for their projects, and to speed up the inital stages of production. Genre and metrics (camera angle, character size, movement speed etc.) should adhere to the reference game. Deviations are allowed, but must be well motivated.

itch.io page here, with a downloadable version of the game.

My contributions

This was my fifth game project at TGA, and the first created with our custom-built engine, bean (yes, all lowercase). As such, all systems had to be created from scratch. My work included:

- Asset management system

- UI system (menus, health bars, skill bar)

- Audio system

- Player navigation (navmesh)

The team: Water Leaks Studio

Water Leaks consists of 20 students at The Game Assembly, Malmö. Spite is the first of three games we will be making together during our second year at TGA.

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