SPITE:
Bleeding Skies
In a temple city once rules by cruel Sky Gods, a false prophet rises, demanding blood to prevent a foretold eclipse. As fear spreads and cults grow, the Earth Gods send their champion to stop the madness. Wield divine power, crush the eclipse cult, and decide the fate of a world on the brink.
Genre
Action RPG
Reference game
Diablo III
Production time
Preprod: 5 weeks | Production: 10 weeks
About reference games at TGA
Games produced as part of studies at The Game Assembly are based on a reference game. This is to give students a starting point for their projects, and to speed up the inital stages of production. Genre and metrics (camera angle, character size, movement speed etc.) should adhere to the reference game. Deviations are allowed, but must be well motivated.
itch.io page here, with a downloadable version of the game.
My contributions
This was my fifth game project at TGA, and the first created with our custom-built engine, bean (yes, all lowercase). As such, all systems had to be created from scratch. My work included:
- Asset management system
- UI system (menus, health bars, skill bar)
- Audio system
- Player navigation (navmesh)
The team: Water Leaks Studio
Water Leaks consists of 20 students at The Game Assembly, Malmö. Spite is the first of three games we will be making together during our second year at TGA.
Programmers
- Elias Ronefors
- Bam Alberto
- Jonathan Rozenberg
- Ylver Blum Buer
- David Grahn
- Erik Edfors
Artists
- Emmett Motamed
- Milla Jaakkola Landin
- Kim Betsgren
- Melker Ljung
- Marcus Carlsson
Animators
- Emilia Eriksson
- Theo Hübner Sallis
- Rebecca Kornemalm
Level Designers
- Erik Gatewood
- Johan Rosdahl
- Ahab Ibrahim
Tech Artists
- Isabelle Neuman
- Elvira Paxborn
- Philip Bäcklund




