SLASHIMI!
As a vengeful fish chef, battle the Sushi Yakuza to rescue your kidnapped (favorite) knife. Cut your way through through a ryokan filled with mobsters. But watch out – they have fish puns, and they’re not afraid to use them!
Genre
Isometric hack-n-slash
Reference game
Death's Door
Production time
8 weeks
About reference games at TGA
Games produced as part of studies at The Game Assembly are based on a reference game. This is to give students a starting point for their projects, and to speed up the inital stages of production. Genre and metrics (camera angle, character size, movement speed etc.) should adhere to the reference game. Deviations are allowed, but must be well motivated.
My contributions
The game was built in TGE (TGA's proprietary game engine), using Unity as a level editor.
- Event manager (combat events, camera scripting, dialogue)
- Audio systems and implementation
- UI (menus, HUD, dialogue)
The team: Bouncehouse Studio
Bouncehouse consisted of 13 students at The Game Assembly, Malmö. We were joined by two students from Östra Grevie Folkhögskola, who provided the audio design for this project.
Programmers
- Fredrik Furuskog
- Christoffer Nilsson
- Jonathan Rozenberg
- Elisia Boikov Sivertoft
- Daniel Strömblad
Artists
- Emmett Motamed
- Emil NIlsson
- Veronica Perez
Animators
- Tristan Martinez
- Lisa Martijn
Level Designers
- Lukas Ax
- Nom Köhler
- Frans Witting
Sound Design & Music
- Marcel Bascour
- Maja Rodrick




